What’s Wrong With Pokemon Go?

On Feb. 28, 2017,  Nicholas Mariano and Olivia Lason went live on Twitter to find out the public opinion of how Pokemon Go became Pokemon No. Given our location on the Seton Hall campus, students were the perfect audience to find out more about the decline of the entertainment application. Seton Hall is home to more than 10 pokestops and, with the recent update, is now home to 30 new Pokemon. So, why has Pokemon Go turned into Pokemon No?

Well, we asked our interviewees the following questions:

  1. Have you ever played Pokemon Go? Establishes where the interviewee stands on the issue (their knowledge about the platform)
  2. What did you like about the platform? (Offers personal insight to identify trends)
  3. How do you think the platform could be better? (Offers insightful trends other viewers can comment and agree with while live)
  4. Why do you think it has lost its appeal? (Provides advice straight from the users and incorporates outside feedback into the process)


For our live tweet event, we used #PokemonGo to provide exclusive interest into why the application has fallen out of the public eye. What better way to have the topic trend once more? Here’s what what we found out!

College students no longer play the summer’s hit augmented reality game, Pokemon Go, because of platform developers’ inability to foresee preventable issues such as loss of interest and player safety.

This past summer, many people had downloaded the mobile application; if you weren’t already playing, you definitely heard about it. The game was an outlet for activity: “It got you to go out and walk around, without even asking,” said Daniel, a sophomore at Seton Hall University.

As an augmented reality game that required you to take a walk, Pokemon Go gave you a way to experience the world around you in a new way. However, the game’s safety continues to be up for debate. “I’ve had friends catch [Pokemon] in the middle of the street… where there’s traffic”, said David, a junior at Seton Hall University.

The application still has a long way to go before it rises back to the App Store’s Top Charts. But, it should learn from its mistakes from its original release. “Only people who played Pokemon before were into it,” says freshman Shamika. “They have new audiences now.”

All of these factors echo the same sentiment: Pokemon Go still has a few kinks to work out until it begins climbing back up the charts.


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